• Electricity
    • Waterfall >
      • Pumped Storage >
        • Hydro Electricity
        • Pumped Storage Online Research
    • Virtual Laboratory
    • Electricity Lecture
  • Analog DC Circuits
    • Simple Ohms Law Demo
    • Ammeter Troubleshooting >
      • GLM P36 & P37 >
        • GLM P38 & P39
        • GLM P40 & P41
        • GLM P42 & P43
        • GLM P44 & P45
    • Bridge Circuit
    • Power and the Wattmeter >
      • DC Online Free Tutorials
      • GLM Page 29
      • GLM Page 30
      • GLM Page 31
    • Series Circuit Simulation #1 >
      • Series Circuit Sim #2
      • Series Circuit Sim #3
      • Series Circuit Sim #4
    • HVDC Power Transmission
    • DC LECTURE
  • Analog AC Circuits
    • Simple AC Circuits Demonstrations
    • AC Filter Troubleshooting
    • Transformer
    • AC Lecture
    • AC Online Free Tutorials
  • Digital Electronics
    • Four Bit Adder >
      • GLM P232 & 233 >
        • GLMP234 & 235
        • GLM P236 & 237
        • GLM P239 & 240
        • Slider Test Page #1
    • Four Bit Comparator >
      • Comparator Failure 1
      • Comparator Failure 2
    • Digital Online Tutorials and eBooks
    • Digital Electronics Lecture
  • Transistor Circuits
    • Transistor Operation
    • Voltage Regulator
    • Amplifier 3 Stage >
      • Transistor Amp Fault 1 Slideshow
    • Transistor Online Tutorials and eBooks
    • Transistor Lecture
  • Computers
    • Instruction Set, Microprocessor Specifications, and Schematic
    • Control Panel
    • Step by Step Tutorial
    • Programmable Memory
    • Computers Online Tutorials and eBooks
  • Computer Interface
    • Interface schematic
    • Drawing Notes
    • InterfaceFault1
    • InterfaceFault2
    • InterfaceFault3
    • InterfaceFault4
    • InterfaceFault5
    • Cyber Attack
  • Physics
    • About Newton's Laws >
      • Physics (Newton's Laws) >
        • Flatspace >
          • Flat space source code (script)
          • Flat-space with Target >
            • Flat-space with Target - Source Code
            • Target Closing Velocity #1
            • Target Closing Velocity #2
        • Gravity >
          • Earth Gravity
          • Gravity Source Code
        • Gravity + Track
        • Orbit Earth Equator
        • Earth Orbit Easy
        • Pluto Orbit >
          • Pluto Source Code
    • Deep Space North >
      • Escape Velocity
      • Radar Display
      • Intercept #1
      • Intercept #2
      • Intercept #3
      • Intercept #4
    • Physics (Heat Engine) >
      • Heat Engine
      • Heat Engine JavaScript
    • Physics Online Resources
    • Free College Links
  • JavaScript (JS)
    • The Math Object >
      • Resistors in Parallel
    • Simple Form Gui >
      • Button Form
    • Series Circuit (JS)
    • JavaSource Downloads >
      • Bouncing Ball
    • JaveScript Lessons >
      • Lesson #1
      • Lesson #2
      • Lesson #3
      • Lesson #4
  • Site Map
    • Site Map Level 2 >
      • Site Map Level 3
  • Our Product
    • Text Files Online
  • WEB Development
    • Google Drive
    • Dreamweaver
    • Internet Security
  • About
    • Electronics Course >
      • FREE TEXT EBOOKS >
        • Free Online Colleges
      • Already got a book?
    • Universal Software Development Platform
    • Best Tutorial per hour of study.
    • Shortcut to a Career Path
  • Teachers Only
    • Circuit Troubleshooting
    • JS for Technical Students
    • Physics and Math
Electronics Circuit Simulator and Physics Virtual Laboratory.









Intercept Game #1

The green oval represents a hostile spaceship that you must intercept.  The location of the hostile target will not be as shown, but will be far above SP1 initially. Until you direct your spaceship SS#1 to within 200,000 km of hostile ship, your radar will only indicate target azimuth .

Intercept #2
Javascript simulation insert starts beow. 
DEEP SPACE NORTH INTERCEPT GAME

 DEEP SPACE NORTH INTERCEPT(File:Intercept1)

Acceleration: This simulation allows you to blast off the north pole of earth size rogue planet into deep space where the ships ion engines can take over vehicle propulsions. Blastoff simulates a booster rocket that provides high acceleration of 4 g-force straight up from north pole of earth into outer space. The Acceleration of gravity is 9.806 meters per second per second downward (-Y direction). When elevation = 0, Y = 6353 kilometers (radius of earth).  Type in the ship orientation ( force direction) and thrust duration, and then click ENTER button.  This enters desired course and duration into the spaceship ion propulsion engine control computer. The computer uses the accelerometer sensor inputs to regulate thrust so as to maintain desired acceleration.  Engine burn does not begin and Time does not change until an Engine Control Button is clicked. The STOP ENGINE button advances time by an amount specified (Thrust Duration as entered) at zero thrust and zero fuel consumption.  During the stop engine period the spaceship will be in freefall, and it will continue to move under the influence of gravity which varies with elevation. Elevation = Yposition - 6353.

Start by launching the spaceship straight up (90 degrees) with a blast off 4 g-force for a period greater than 400 seconds and then press STOP ENGINE one or two times observing freefall motion of spaceship.  Before the spaceship is captured by planets gravitation, use a combination of Engine burns( SLOW, Full Speed Ahead)  and Freefalls (STOP Engines) to reach deep space where gravity is weak and navigation using Ion propulsion would be possible. You can set your goal (game rules) if you wish.  Practice docking at space station with a minimum of fuel usage. 

 

[ENGINEERING CONTROL PANEL]

                                                                 
  Enter Ship Orientation(0 - 360 degrees)    Enter Thrust Duration (Integer 1- 120000 seconds)

Speed (km/sec)      Course (degrees)

X (in km) = , Elevation (in km) =   

 Time (in kilo-seconds/days)    
 Fuel Expended (in seconds of Full Power) 

Closing on H1 (in km/sec) H1 Range (in km)

H1 Azimuth (in degrees)

Engine Control Buttons Below:

;                       

    Reenter course and burn duration after Reset

Note: Ship Orientation and Course are independent of each other.

Exercise: Launch Spacecraft at 90 degrees for 400 seconds by clicking Blast Off .  Then press STOP, SLOW, FULL SPEED AHEAD Bottons  to advance time and navigate in deep Space.   Intercept Space Statind Deep Space #1 (SP1)

Design your own game rules:  Time only advances when you click a button.  This gives you all the you need to make calculations as required to minimize Fuel Consumption and Intercept velocity.  This might be a very good educational exercise, but it might not be much fun.  You might want to record the time it takes to safely Intercept Space Station and enemy ship Hostile #1 (H1). Invent your own game!  Programming a calculator or building a chart to assist pilot in making a intercept would be both fun and educational.   Intercept can be defined as a distance and velocity.

 

Notes 1 thru 4 refer to Deep Space Intercept metaphor. (1) When Hostile Target is more than 200000.0 km away radar only indicates target azimuth. (2) Spaceship Pulse Doppler Radar indicates target closing velocity, range and azimuth. (3) Not all digits displayed are significant. Engineering Control Panel displays raw computer data. Copyright 2017 by science-ebooks.com as Freeware. Permission is hereby granted to reproduce this document in its entirety.
End of above JavaScript insert.
Picture

Copyright notice applies to JavaScript Insert only.
Picture
Above  left: Drone  SS#1 .                                                                Above  right:  Space station SP#1​
Above SS#1 on booster rocket that blasts off from Polar Region Launch Pad coordinate 0,0
Short yellow line at coodinate 0,0 is SS#1 on booster.
​​
Web Hosting by Networks